Top 5 Most Important Areas of Your Game

· 2 min read
Top 5 Most Important Areas of Your Game

So you've decided to plunge yourself into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the next best game in the market... trumping WoW, Guild Wars... (you obtain the idea). You've chopped up all your brainstorming and assembled some really keen concepts for a storyline and you're all set. But amongst all the programming, the type concepts, the dungeons, and the quests - what are truly the most important areas of your game that will determine whether someone enjoys themself? Continue reading, and allow me to share what I think.

When we do decide to take that plunge into the development of a fresh game, there are five things you should consider very carefully, and pay a lot of attention to. You can find probably more of the that will hinder or assist you to along your way, and your ordering may be different than mine, but these are what I usually hold to function as most important. On the next week we shall reveal each aspects, and at the end of the week culminate with the entire article. For today we'll begin at the very top, with #5 5.

Number 5: Storyline

When crafting your game, there is no better inspiration for features and activities, quests and dungeons, than your own highly developed and custom tailored storyline. Some may balk at this statement, claiming that storyline is easily overshadowed and un-necessary once you have intense graphics that make your fingers tingle, or if you have combat so intense that you're literally ducking out of the way from behind your monitor. While  colowin  contribute to an awesome game, and can result in a great deal of excitement (actually, they're on the list too!), they can not make up for too little storyline. One thing many players crave whether consciously or not, is really a strong storyline leading them into caring about the game - it entices you - and makes you feel as if your wildest dreams may actually be possible in this environment. Storyline could be simple and to the point while being so flawlessly done that it serves as the crux of the complete game (EVE Online: We're flying through space, blowing people from the sky...) and at exactly the same time being so rich and deep with lore (the complexities in lore and story surrounding EVE is so great that it entangles even the most basic ships and inventory items) that it compels players to write their own histories.